Archive for February, 2010

ghost image game mechanic

Wednesday, February 17th, 2010
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The idea of seeing a prescient ghost image an instant before something happens in reality has been used in books and movies before. For instance, in Brandon Sanderson’s Mistborn trilogy, allomancers burning the metal “atium” can see shadowy future images a second or so ahead. This is, obviously, quite a boon in a fight.

As far as I know, this mechanic has *not* been used in a video game, but it would be extremely fun.

at home Virtual Reality?

Tuesday, February 2nd, 2010